float angle = 0.0;void setup() { size(600, 600); background(134,3,9); smooth();}void draw() { if (mousePressed == true ) { strokeWeight(0); fill (255,255,255,5); ellipse (mouseX,mouseY += 3.5 ,20,20); } translate(mouseX, mouseY); rotate(angle); strokeWeight (0); stroke (255,179,6,50); fill (255,179,6,5); rect(-40, -40,80,80); angle += 0.05;}
답글삭제float angle = 0.0;
void setup() {
size(600, 600);
background(134,3,9);
smooth();
}
void draw() {
if (mousePressed == true ) {
strokeWeight(0);
fill (255,255,255,5);
ellipse (mouseX,mouseY += 3.5 ,20,20);
}
translate(mouseX, mouseY);
rotate(angle);
strokeWeight (0);
stroke (255,179,6,50);
fill (255,179,6,5);
rect(-40, -40,80,80);
angle += 0.05;
}